01 / Product
Oddfolk UI
Illustrated menus for Unity UI Toolkit.
Lantern / Native Unity Player capture
Editable C# / UXML / USS
Make it part of your game.
6 language catalogs
English · Русский · Español · Português · Français · Deutsch
Version 1.0.0 · Submitted for Unity Asset Store review. Not yet available to buy.
02 / The small things matter
A flow that
feels familiar.
Preview a change. Apply when ready.
Stay in the moment.

03 / Make it yours
A clear
starting point.
Three themes. Six prepared scenes.
Ten replaceable audio cues.
- 01
Open the starting point
After importing, open Tools → Oddfolk UI → Start Here / Setup in Unity.
- 02
Make your own copy
Copy an example scene and appearance profile outside the vendor folder. Change the title, art, palette, frame and sounds there.
- 03
Connect your game
Use the included adapters and English / Russian integration guides. Your game owns saving, inventory and progression.
Compatibility
Verified with Unity 6000.5.8f1, Windows, D3D12 and URP 17.5.0. Native UI Toolkit; not a uGUI / Canvas kit. Other versions, platforms and render pipelines have not been validated. Physical gamepad acceptance is not claimed.
What is included?
Main menu, HUD, pause, settings, confirmation and component examples; editable C#, UXML and USS; six language catalogs; accessibility options; and Moss & Copper / Moonwake customization examples.
Glass and illustration
The illustrated glass treatment uses the supplied background, rather than live camera blur. Backgrounds, emblems, palette roles, typography, frames and dividers are replaceable through appearance profiles.
Art, fonts and licensing
AI-assisted artwork, code and localization are disclosed in the package. Art origin records, SIL Open Font License notices for Underdog and Golos Text, and Lucide notices are included. Native-speaker certification is not claimed. The published storefront will supply the applicable asset licence.